In 2026, professional artists are no longer asking whether to use technology - they’re asking how deeply to embed it into their practice. The question of “digital versus analogue” has faded. What’s emerging instead is a hybrid creative landscape where tools like AI, AR, and generative platforms are not just accessories, but collaborators.
The most visible shift is in video and motion design. AI-powered video tools have democratised production, allowing artists to generate studio-quality visuals without expensive gear or post-production teams. According to Artlist’s 2026 Creative Trend Report, 87% of professional creators now use AI tools for video, with 66% using them weekly. This isn’t just about speed - it’s about creative control. Artists are building circular workflows where ideation, generation, and refinement happen simultaneously. The “AI auteur” is emerging: someone who directs vision, tone, and message while letting machines handle the mechanics.
But the most interesting developments are happening in the margins - in typography, texture, and absurdity. Adobe’s 2026 design forecast reveals a swing toward exaggerated, playful letterforms, tactile textures, and surreal compositions. Artists are using technology not to polish, but to distort. Puffy fonts, squishy surfaces, and hyper-realistic objects are layered with visual jokes and cultural references. The result is a kind of digital maximalism: immersive, chaotic, and deeply human.
Augmenting art
Augmented reality (AR) is also maturing. Artists are creating site-specific installations that blend physical and digital space, often using mobile-first platforms to reach audiences directly. These works are not just viewed - they’re experienced. AR allows artists to embed meaning into environments, turning public spaces into interactive canvases.
Meanwhile, generative art continues to evolve. Artists are training custom models to reflect their own aesthetic logic, moving beyond prompt-based tools into algorithmic authorship. This raises new questions about originality, ownership, and the role of the artist - but it also opens up new forms of expression. In 2026, the artist is not just a maker, but a coder, curator, and systems thinker.
Yet for all the tech, there’s a countercurrent: a return to the tactile, the imperfect, the analogue. Many artists are deliberately incorporating hand-drawn elements, lo-fi textures, and physical materials into digital work. This isn’t nostalgia - it’s resistance. As AI becomes more capable, the human touch becomes more valuable. The glitch, the smudge, the asymmetry - these are the marks of authorship.
The challenge for artists in 2026 is not whether to use technology, but how to use it meaningfully. Tools are abundant. What matters is intention. The best work this year won’t be the most polished - it will be the most personal, the most provocative, the most alive.
Technology is no longer outside the studio. It is the studio. And the artists who thrive will be those who treat it not as a shortcut, but as a medium - one that demands just as much rigour, play, and vision as any brush or chisel.